<?xml version='1.0' encoding='utf-8'?>
<article xmlns:ali="http://www.niso.org/schemas/ali/1.0/" xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" article-type="research-article" dtd-version="1.2" xml:lang="ru"><front><journal-meta><journal-id journal-id-type="publisher-id">kaspy</journal-id><journal-title-group><journal-title xml:lang="ru">THE CASPIAN REGION: politics, economics, culture</journal-title></journal-title-group><issn publication-format="electronic" /><issn publication-format="print">1818-510X</issn><publisher><publisher-name xml:lang="ru">Астраханский государственный университет им. В. Н. Татищева</publisher-name></publisher></journal-meta><article-meta><article-id pub-id-type="publisher-id">426</article-id><title-group xml:lang="ru"><article-title>Are computer games a disease of the XXI century</article-title></title-group><title-group xml:lang="en"><article-title>Are computer games a disease of the XXI century</article-title></title-group><contrib-group><contrib contrib-type="author"><name-alternatives><name xml:lang="ru"><surname>Ustinova</surname><given-names>Yana A.</given-names></name><name xml:lang="en"><surname>Ustinova</surname><given-names>Yana A.</given-names></name></name-alternatives><email>yashrf-84-@yandex.ru</email><xref ref-type="aff" rid="aff844" /></contrib></contrib-group><aff-alternatives id="aff844"><aff><institution xml:lang="ru">Astrakhan State University</institution></aff><aff><institution xml:lang="en">Astrakhan State University</institution></aff></aff-alternatives><pub-date date-type="pub"><year>2014</year></pub-date><issue>3</issue><fpage>308</fpage><lpage>313</lpage><history /><self-uri xlink:href="https://kaspy.asu-edu.ru/en/archive/2014/issue/3/article/426">https://kaspy.asu-edu.ru/en/archive/2014/issue/3/article/426</self-uri><self-uri xlink:href="https://kaspy.asu-edu.ru/storage/kaspy/archive/3(40)/308-313.pdf" content-type="pdf">https://kaspy.asu-edu.ru/storage/kaspy/archive/3(40)/308-313.pdf</self-uri><abstract xml:lang="ru"><p>In this article the problem of psychological dependence of the person from computer games in modern society is considered. Statistical data according to which the number of people got to this dependence annually grows. Computer games are the phenomenon of the information society which has got in the last decades exclusive popularity. Virtual computer games became an integral part of modern culture and a considerable segment of the leisure sphere. They changed people's behavior, generated new traditions, created new subcultures. The scientific interest to computer games and the changes in cultural and social sphere, begins in the eighties of the XX century. However the serious scientific results opening essence of this phenomenon still aren't developed. There are the practical need to consider this problem from philosophical and cultural positions. In article the main attention is focused on identification of the reasons for which computer games attract modern gamers, causing an addiction. We try to give the social and demographic portrait of the modern game and studied the theory in a question of finding the reasons of dependence players from computer games. The special attention is paid to Burlakov I.V. research in which we can find the assumption of communication existence between structure of a computer game and archetypes of human consciousness.</p></abstract><abstract xml:lang="en"><p>In this article the problem of psychological dependence of the person from computer games in modern society is considered. Statistical data according to which the number of people got to this dependence annually grows. Computer games are the phenomenon of the information society which has got in the last decades exclusive popularity. Virtual computer games became an integral part of modern culture and a considerable segment of the leisure sphere. They changed people's behavior, generated new traditions, created new subcultures. The scientific interest to computer games and the changes in cultural and social sphere, begins in the eighties of the XX century. However the serious scientific results opening essence of this phenomenon still aren't developed. There are the practical need to consider this problem from philosophical and cultural positions. In article the main attention is focused on identification of the reasons for which computer games attract modern gamers, causing an addiction. We try to give the social and demographic portrait of the modern game and studied the theory in a question of finding the reasons of dependence players from computer games. The special attention is paid to Burlakov I.V. research in which we can find the assumption of communication existence between structure of a computer game and archetypes of human consciousness.</p></abstract><kwd-group xml:lang="ru"><kwd>virtual reality</kwd><kwd>technologies</kwd><kwd>gamer</kwd><kwd>computer games</kwd><kwd>dependence on computer games</kwd><kwd>addiction</kwd></kwd-group><kwd-group xml:lang="en"><kwd>virtual reality</kwd><kwd>technologies</kwd><kwd>gamer</kwd><kwd>computer games</kwd><kwd>dependence on computer games</kwd><kwd>addiction</kwd></kwd-group><funding-group xml:lang="ru"><funding-statement /></funding-group><funding-group xml:lang="en"><funding-statement /></funding-group></article-meta></front><body /><back><ref-list /></back></article>